
Hello people of the internet, TKH here. Today I'll be giving a semi-review of the base game, as at the time of writing I'm still yet to get my hands on the DLC's that have been released thus far.
Those of you who know about the game and when it was actually released might be sitting there thinking "Why are you reviewing a game that's been out for months now?" The answer is that up until recently it was a game that perhaps wasn't as good as it could be. Gauging from what I'd heard from people who had played the game, in it's first "iteration" it was a game that was quite stale and got repetitive quickly.

That's not to say that the cover based shooting and grindy style gameplay still doesn't. If you aren't a shooter fan and find grinding a game for hours trying to find the best gear boring then The Division is probably not for you. It's not that the shooting and cover mechanics are badly done, the truth is quite the opposite. It is perhaps more that the cover based shooting that tends to be prevalent throughout the game has been done many times over in recent years, akin to what the Sonic series' of games turned into after being driven into the ground over time.
One of the things that has surprised me the most about The Division is how powerful its story is. The game takes place in Manhattan after a bio-chemical attack and the failed attempts of the government to keep control of the city. This has rendered its glistening metropolitan landscape a lawless wasteland full of gangs, rioters and even a Private Military Company fighting over control of the city, as the remains of the JTF (Joint Task Force) try to keep some sort of law and order over the worsening situation in the city.
The player takes control of a Strategic Homeland Division (simply shortened and usually refereed to as 'The Division') agent who has been activated as part of its second wave, after first wave agents were either killed off or disappeared. As your character enters the frying pan while the heat is at its peak, it adds a sprinkle of desperation and hopelessness to the chaotic setting you see around you. Throughout the city there are phone recordings, situation reports and other collectible data and information which can be found as you wander around its landscape. As I collected these I found that they became much less of a chore than I had thought they would. I remember there was one particular phone recording I found that was quite an emotional one, hitting a chord with me as I listened to it while seeing the utter devastation and sadness which lay around me.
This is a showing of how collectibles should be done, adding something further to the experience to make them things we want to find rather than have to find. The characters may not be as extensively fleshed out as the games plot, but they do enough to keep you invested in getting control of the city back.
Being a game which technically has you always online, there is the option to partner up with others. This can be done quite easily at any of the safe-houses dotted throughout the map, where you'll often see other agents resupplying throughout their journey. This seamless transition that bridges the multiplayer and single player experience is very well executed. It is nice seeing other agents going about their missions, an almost daunting experience at first when you are starting out and see all these high levels players around you. It almost goes without saying at this stage with any AAA game such as this that the graphics are top notch, with a very detailed representation of a snow covered Manhattan shown in The Division.
So onto the big question, is The Division worth it? I think the answer is yes. If you've been tossing and turning on whether to give it a go, now is the time to try it out. After regular updates and DLC releases it is arguably in the best state it has been since its release. For fans of the shooter genre it ticks all the boxes, with a story-line that progresses along quite nicely without feeling like it has dragged on for too long.
That's it from me on this one, hopefully it gives you an idea of what to expect out of Tom Clancy's The Division.
One of the things that has surprised me the most about The Division is how powerful its story is. The game takes place in Manhattan after a bio-chemical attack and the failed attempts of the government to keep control of the city. This has rendered its glistening metropolitan landscape a lawless wasteland full of gangs, rioters and even a Private Military Company fighting over control of the city, as the remains of the JTF (Joint Task Force) try to keep some sort of law and order over the worsening situation in the city.

The player takes control of a Strategic Homeland Division (simply shortened and usually refereed to as 'The Division') agent who has been activated as part of its second wave, after first wave agents were either killed off or disappeared. As your character enters the frying pan while the heat is at its peak, it adds a sprinkle of desperation and hopelessness to the chaotic setting you see around you. Throughout the city there are phone recordings, situation reports and other collectible data and information which can be found as you wander around its landscape. As I collected these I found that they became much less of a chore than I had thought they would. I remember there was one particular phone recording I found that was quite an emotional one, hitting a chord with me as I listened to it while seeing the utter devastation and sadness which lay around me.
This is a showing of how collectibles should be done, adding something further to the experience to make them things we want to find rather than have to find. The characters may not be as extensively fleshed out as the games plot, but they do enough to keep you invested in getting control of the city back.
Being a game which technically has you always online, there is the option to partner up with others. This can be done quite easily at any of the safe-houses dotted throughout the map, where you'll often see other agents resupplying throughout their journey. This seamless transition that bridges the multiplayer and single player experience is very well executed. It is nice seeing other agents going about their missions, an almost daunting experience at first when you are starting out and see all these high levels players around you. It almost goes without saying at this stage with any AAA game such as this that the graphics are top notch, with a very detailed representation of a snow covered Manhattan shown in The Division.
So onto the big question, is The Division worth it? I think the answer is yes. If you've been tossing and turning on whether to give it a go, now is the time to try it out. After regular updates and DLC releases it is arguably in the best state it has been since its release. For fans of the shooter genre it ticks all the boxes, with a story-line that progresses along quite nicely without feeling like it has dragged on for too long.
That's it from me on this one, hopefully it gives you an idea of what to expect out of Tom Clancy's The Division.